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Showing posts with label 3D Animation. Show all posts
Showing posts with label 3D Animation. Show all posts

Saturday, 9 August 2008

The Game Animator's Guide to Maya 2006-07


Publisher: Sybex
Number Of Pages: 243
Publication Date: 2006-07-05
Sales Rank: 152520
ISBN / ASIN: 0470038578
EAN: 9780470038574
Binding: Paperback
Manufacturer: Sybex


Book Description:

The Ultimate Resource for Professional Game AnimatorsGame animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio.

First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find:* Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview* Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors* Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more* True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more


Download: http://10.mihd.net/dl/a4a7fbff760c7811c71b396399124fcd/4631bac2/10-w2mcx6-6188602/sybex.the.game.animators.guide.to.maya.jul.2006.ebook-bbl.rar

Maya Professional Tips and Techniques


* Publisher: Sybex
* Number Of Pages: 221
* Publication Date: 2007-03-06
* Sales Rank: 19893
* ISBN / ASIN: 0470107405
* EAN: 9780470107409
* Binding: Paperback
* Manufacturer: Sybex
* Book Description:


Get More Out of Maya in Less Time


Work better and faster in Maya with the quick-hit tips and techniques in this practical book. Designed for busy Maya users, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You'll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more-while useful, full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.


* Create simple to complex MEL windows
* Master NURBS modeling tricks
* Clean up imported polygons
* Animate realistic camera moves
* Build easy leg and spine controllers
* Combine simple textures for complex results
* Apply naturalistic and HDR lighting techniques
* Import ZBrush displacement and normal maps
* Prep your animation for video or 35mm film


The enclosed CD contains bonus content including valuable Maya demo software, scene files, and texture bitmaps to match many techniques in the book.


Build a polygon head by extruding edges.


Import normal maps from ZBrush to obtain more accurate render detail over bump maps.


Download: http://rapidshare.com/files/28524007/0470107405.zip

DirectX 3D Graphics Programming Bible


DirectX 3D Graphics Programming Bible
By Julio Sanchez, Maria P. Canton,


* Publisher: Hungry Minds
* Number Of Pages: 780
* Publication Date: 2000-04
* Sales Rank: 861055
* ISBN / ASIN: 0764546333
* EAN: 0785555021105
* Binding: Paperback
* Manufacturer: Hungry Minds
* Studio: Hungry Minds More...


Book Description:

Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.

Download: http://rapidshare.com/files/30691855/dx3dgraprobib.rar

Thinking Animation: Bridging the Gap Between 2D and CG


Thinking Animation: Bridging the Gap Between 2D and CG
By Angie Jones, Jamie Oliff,


* Publisher: Course Technology PTR
* Number Of Pages: 368
* Publication Date: 2006-06-16
* Sales Rank: 44324
* ISBN / ASIN: 1598632604
* EAN: 9781598632606
* Binding: Paperback
* Manufacturer: Course Technology PTR
* Studio: Course Technology PTR More...Book Description:


Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator. This full-color book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG. Thinking Animation is non-software specific. It contains a history of the field of animation as well as insight into how CG studios operate. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles.


Download http://rapidshare.com/files/31614140/1598632604.zip

3D for the Web: Interactive 3D animation using 3ds max, Flash and Director (Focal Press Visual Effects and Animation)


3D for the Web: Interactive 3D animation using 3ds max, Flash and Director (Focal Press Visual Effects and Animation)
By Carol MacGillivray, Anthony Head,


* Publisher: Focal Press
* Number Of Pages: 328
* Publication Date: 2004-11-30
* Sales Rank: 623110
* ISBN / ASIN: 0240519108
* EAN: 9780240519104
* Binding: Paperback
* Manufacturer: Focal Press
* Studio: Focal Press More...Book Description:


Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications.


Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use.


Insteadof being bogged down in code, this user-friendly, highly illustrated book teaches from a practical, technique-orientated stance, with only a minimal amount of code typing needed. Use pre-written code modules to create interactive are, animated characters and commercial websites. Then you can learn the techniques needed to make your own 3D games.


Each chapter contains tutorials which you can do yourself, using the files on the free CD included with the book. Interviews with successful professionals show you what you can aspire to by sharing their tips and tricks as well as details on the pros and cons of each software package.


For extra tips, information and help visit www.3dfortheweb.info
* Learn how to successfully translate your 3D work to the web without the need for code
* Get inspiration from professionals at the cutting-edge of 3D web design and games from interviews and examples of their work throughout the book
* Use the tutorials on the free CD to practice your skills and stay ahead of the rest


Download: http://mihd.net/ukpze2

3DS Max Lighting


3DS Max Lighting
By Nicholas Boughen

* Publisher: Wordware Publishing, Inc.
* Number Of Pages: 950
* Publication Date: 2005-01-25
* Sales Rank: 587977
* ISBN / ASIN: 155622401X
* EAN: 9781556224010
* Binding: Paperback
* Manufacturer: Wordware Publishing, Inc.
* Studio: Wordware Publishing, Inc.
* Average Rating: 3.5
* Total Reviews: 6

Book Description:

This book teaches lighting theory and introduces the lighting tools in 3DS MAX. Coupled with numerous practical examples, this book will have a beginner lighting like a pro.



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3DStudio Max 9 Essentials: Official Courseware (AOTC)


Welcome to the Autodesk 3ds Max 9 Essentials Courseware.


If you are new to 3ds Max, you’ll find that this book has been written with you in mind. The material contained within this volume takes you from a raw beginner to a seasoned professional using 3ds Max confidently in a production environment.

This courseware manual was designed primarily for use in an instructor-led classroom, while providing complete instructions so that individuals can also use the material to learn on their own. Since a variety of instructors in a multitude of learning environments use this material, flexibility was built into its design. The manual comprises five chapters: Getting Started, Modeling, Animation, Materials & Mapping and Rendering.


http://rapidshare.com/files/18025135/holidaysnaps1.rar

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MUD Game Programming (Game Development)


Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It?s no wonder?they?re easy to create and easy to access. They also have an additional appeal for game programmers?they serve as the foundation for today?s Massively Multiplayer Online Role Playing Games. In order to create an MMORPG, you need to know MUD programming. Get ready to build your foundation! If you have a basic knowledge of C++, "MUD Game Programming" gives you everything you need to know to begin programming your own MUD games. The fundamentals of network basics are put to the test as you work your way through a simple MUD program. Put your new skills to work as you wrap things up with a more advanced, robust MUD. Pull out all the stops and test your creativity with the flexible aspects of your new MUD engine.



Download: http://www.itstudy8.org/download.asp?id=4562
Download: http://www.itstudy8.org/download.asp?id=4563
Download: http://www.itstudy8.org/download.asp?id=4564

LightWave 3D 8 Revealed


Get ready to explore all that LightWave 3D 8 has to offer! Giving you a firm foundation, "LightWave 3D 8 Revealed" allows you to master concepts on both a technical and artistic level. Begin by examining the concept behind each task?the goal and the necessary features that are involved. Then go in depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through comprehensive, step-by-step lessons, you?ll develop the confidence you need to create amazing animation and graphics using LightWave 3D 8.



Download: http://itstudy8.org/download.asp?id=4711

3ds Max Bible 7


3ds Max Bible 7
Wiley Publishing | 1297 pages | ISBN: 0764579711 | 5th edition | PDF | 22.7 Mb RAR | unpack 31.1 mb



This book is now in its fifth edition and, like aged cheddar cheese, is getting better with time. This edition is packed with the maximum number of pages that can be bound into a paperback book, so if you’re planning on taking a book to read on a subway ride, take this book and leave all the others behind. I’d hate to think that I caused some loyal readers back pain. Several changes have been made in this edition. First of all, many of the older tutorials have been retired to make room for the new features.

I’ve also included a new Quick Start that takes you through constructing an entire character and using the Character Studio tools. I’ve also made room for an entire part covering Character Studio and several other new chapters covering the new features. To make room for the new Editable Poly features, I’ve taken away a chapter covering Editable Mesh objects and I’ve split the modifiers into several chapters, making them easier to locate and use.



Download: http://rapidshare.com/files/50381746/3Ds_max_7_Bible.rar

Sams Teach Yourself DirectX 7 in 24 Hours


Publisher Sams
Author(s) Mark Martin
ISBN 067231634X
Release Date 17 December 1999


From the first hour, Sams Teach Yourself DirectX 7 in 24 Hours has you creating your own DirectX-enabled applications. Author Robert Dunlop guides you through the complicated DirectX APIs, empowering you to create your own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, Robert covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games. This book is an ideal starting point to hone your DirectX skills quickly and easily.


Download: http://www.flazx.info/NEtKZ4Hf/067231634X.zip.htm
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Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows


Publisher: Sams
Author(s): Chad Carter
ISBN: 0672329646
Release Date: 26 July 2007


Chad Carter


Foreword by Tom Miller


Developer, XNA Game Studio Express, Microsoft Corporation


Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects. In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games. All the important topics such as physics, artificial intelligence, and special effects are covered in detail. Chad Carter is the CTO at Robertson Marketing Group. Many Fortune 500 companies use the ecommerce system he architected and developed from the ground up for the promotional business sector. He has been creating DirectX applications since 1996 and has developed games using Managed DirectX. Chad created a 3D locomotive simulator for Norfolk Southern that is used to teach children to obey railroad crossings signals. Chad’s website devoted to the XNA Framework can be found at www.xnaessentials.com.



  • Learn how to install and use XNA Game Studio Express
  • Discover how to build, deploy, and debug games for the Xbox 360 and Windows
  • Examine the XNA Framework in depth: 2D, 3D, sound, input, and HLSL
  • Learn how to create game components and game services
  • Delve into performance tuning techniques
  • Discover how to extend the Content Pipeline
  • Learn how to use the Microsoft Cross-Platform Audio Creation Tool (XACT) to add sound and music to games
  • Create a full 2D parallax side-scroller game

  • Discover how to use sprite batches

  • Learn to make the most of sprite fonts

  • Create 2D components such as splash screens and progress bars
  • Examine the different sprite batch blending modes
  • Discover 2D cel animation
  • Examine the High Level Shader Language (HLSL) in detail covering basic HLSL as well as vertex deformations and post-processing effects
  • Create a full 3D game that includes a 2D radar in the Heads Up Display (HUD), and much, much more


CD-ROM includes<
All C# examples and source code presented in this book.
Explosion Generator tool for generating explosion animations.


Introduction
1


Part I Get Up and Running with XNA on Your PC and Xbox 360

1 Introducing XNA and XNA Game Studio Express 7

2 XNA and the Xbox 360 19

3 Performance Considerations 35

Part II Understanding XNA Basics

4 Creating 3D Objects 59

5 Input Devices and Cameras 85

Part III Content Pipeline

6 Loading and Texturing 3D Objects 113

7 Sound and Music 123

8 Extending the Content Pipeline 153

Part IV 2D in XNA

9 2D Basics 171

10 2D Effects 191

11 Creating a 2D Game 217

Part V High Level Shader Language

12 HLSL Basics 255

13 Advanced HLSL 275

Part VI Physics and Artificial Intelligence

14 Physics Basics 289

15 Finite State Machines and Game State Management 307

16 AI Algorithms 337

Part VII 3D Effects

17 Advanced Texturing Techniques 353

18 Special Effects 379

19 Particle System. 397

Part VIII Putting It Into Practice

20 Creating a 3D Game 433

21 Improving the Game 463

22 Finishing Touches 479

Index 501


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3ds max 5 for Dummies


  • Publisher: For Dummies

  • Author(s): Shamms Mortier

  • ISBN: 0764516760

  • Release Date: 30 November 1999


  • Helps beginning and intermediate users gain the upper hand on the world's bestselling professional 3D graphics software, which is used by an estimated 170,000 animators in film, television, games, and other industries
  • Covers the essentials, such as the 3ds max interface, navigation, and display tools, then moves on to modeling, modifiers, mapping surfaces, rendering, using lighting, and creating 3D animations
  • Clear explanations, example projects, and lots of illustrations help readers get up to speed fast
  • Explores the substantial updates and enhancements to 3ds max
  • Author has written more than twenty computer graphics and animation books


Download: http://www.flazx.info/1VPZdfvD/0764516760.zip.htm

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Realistic Architectural Visualization with 3ds Max and mental ray


Bring new realism to your visualizations with a command of the 3ds Max toolset. Three step-by-step tutorials demonstrate exterior and interior, day and night lighting scenes. You learn the nuts and bolts of importing models from CAD programs, lighting, applying mr shaders and materials, and optimizing your renders. Mental ray is made simple with an accessible description of its tools.

* Color reproductions illustrate a wide array of subtle techniques.


  • mental ray is made easy with accesible demonstations.

  • Companion CD contains all of the project files.


Download: http://rapidshare.com/files/57291005/0240809122.zip

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Rendering with mental ray & 3ds Max


Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental rays own specific area lights and its new daylight system. Finally, the book reviews mental rayspecific materials and what effects can be obtained by using most of the specific mental ray shaders.


Key Features:

  • Color reproductions illustrate a wide array of subtle techniques.

  • Contains never-before-published information about how shaders work

  • Companion CD-ROM includes tutorial project files


Download: http://rapidshare.com/files/57297515/0240808932.zip


Password : giftfromfatherxmas

Beginning Game Art in 3ds Max 8


Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this amazing program. It is filled with step-by-step instructions and sample projects from actual games. Fine-tune your new skills as you learn to build objects, environments, and characters. You will also learn the basics of rigging and animating your game characters. Using this book’s hands-on approach, you’ll jump right in and begin creating your own art using the amazing features of 3ds Max 8.


Download http://rapidshare.com/files/67435652/9781592009084-1592009085.pdf.rar

http://mihd.net/m104ex

Flash 3D Cheats Most Wanted


Why is this book called "3D Cheats"? Unlike committed 3D applications (like Maya, 3D Studio Max, Swift 3D), Flash MX doesn’t have an internal 3D engine, and therefore if a designer wants include realistic 3D effects in their Flash designs they must either import from one of these other 3D applications (can be complex, expensive, and time-consuming), or rely on "pseudo-3D" effects – 2D graphics rendered to mimic realistic 3D imagery.

This book teaches users how to employ 3D principles without having to learn the official names for everything. Digital 3D is a tricky area – and until the day someone makes 3D TV commercially viable, it’s going to remain a tricky area. What is 3D? Can you genuinely render 3D on a flat screen? Do you have to spend a year’s wages to get a dedicated piece of 3D software? Do you have to conjure up a bunch of complex math techniques to make the grade? Is anyone going to answer these interminable questions? Well, listen: we’re not out to work ourselves into the ground here. We want 3D and we want it fast, and we want to use Flash to get it.

In a series of clear and concise demonstrations, this book shows you exactly what can be achieved in Web 3D. Some of the most cunning designers around have put their heads together to present these: the most wanted 3D cheats in Flash.


Download: http://rapidshare.com/files/36054790/1590592212.rar

Friday, 8 August 2008

3ds max 7 Fundamentals


Publisher: Peachpit Press
Pub Date: March 16, 2005
ISBN: 0-321-32138-3
Pages: 544


Offering character animation functionality previously only available in programs costing two to three times as much, 3ds max 7 is everything you've dreamed of in a 3D modeling program-and more! Here to get you hands-on fast is a project-based guide from one of Discreet's own carefully chosen authorized training specialists, Ted Boardman. Completely updated with brand new tutorials, real-world projects, easy to understand explanations and a CD that includes all the files you need to complete the books many projects, Ted shows you how to maximize the program's potential in virtually any application or industry. You'll quickly learn the basics of modeling, applying materials and maps, applying lighting, and integrating animation before moving on to more advanced topics. You'll also find plenty of coverage of the bells and whistles new to 3ds max 7: Normal Mapping, the Parameter Editor, Paint Selections, as well as the award-winning character animation system, character studio(r).



http://rapidshare.com/files/37529229/3ds_max_7_FundamentalS.rar

3D Max tutorial for creating Ferrari F430


3D Max tutorial for creating Ferrari F430
Tutorials3D: Ferrari F430 | 67 Mb


Modeling
Lesson 1 Preliminaries
• Placing the reference images using the 3dsmax
Lesson 2 Body (I)
• Basic shapes using splines
• Debug splines
Lesson 3 Body (II)
• Surface Modifier
• Move the plsines at the ·D space
Lesson 4 Body (III)
• Editable Polygon conversion
• Symetry modifier
Lesson 5 Body (IV)
• Polygonal modeling. Segmentations and cuts. Working with vertices.
• Objects poperties
Lesson 6 Body (V)
• Mesh smooth modifier
• Polygonal modeling: frontal area details (I)
Lesson 7 Body (VI)
• Polygonal modeling: frontal area details (II)
Lesson 8 Body (VII)
• Polygonal modeling: fontal borders (I)
Lesson 9 Body (VIII)
• Polygonal modeling: fontal borders (II)
Lesson 10 Body (IX)
• Polygonal modeling: fontal borders (III)
Lesson 11 Body (X)
• Elements. Separate the frontal from the main mesh.
Lesson 12 Body (XI)
• Working with Editable Polygon elements
Lesson 13 Body (XII)
• Polygonal modeling: hood and lateral
Lesson 14 Body (XIII)
• Elements. Detaching the hood from the main mesh.
Lesson 15 Body (XIV)
• Elements. Detaching the ópticas.
• Polygonal modeling: Debuging the car’s lateral area.
Lesson 16 Body (XV)
• Modeling the cover.
Lesson 17 Body (XVI)
• Polygonal modeling: adding the lateral details. Air Entrada
Lesson 18 Body (XVII)
• Polygonal modeling: Debugin the air entrada.
Lesson 19 Body (XVIII)
• Detaching the door.
Lesson 20 Body (XIX)
• Modeling the door.
Lesson 21 Body (XX)
• Lateral elements borders.
Lesson 22 Body (XXI)
• Working with vertices: general adjustment to the references.
• Detaching the back window.
Lesson 23 Body (XXII)
• Modeling the top area air entrada.
Lesson 24 Body (XXIII)
• Debugin the top area air entrada.
Lesson 25 Body (XXIV)
• Polygonal modeling: create the back area polygons.
Lesson 26 Body (XXV)
• Segmentatios and cuts. Debug the back area.
Lesson 27 Body (XXVI)
• Modeling the back area (I)
Lesson 28 Body (XXVII)
• Modeling the back area (II)
Lesson 29 Body (XXVIII)
• Modeling the back area (III)
Lesson 30 Body (XXIX)
• Modeling the back area (IV)
Lesson 31 Body (XXX)
• Modeling the back area (V). Boolean operations.
Lesson 32 Body (XXXI)
• Detach the back area in a new element.
Lesson 33 Body (XXXII)
• ópticas holes borders.
Lesson 34 Ruedas (I)
• Modeling the back-side mirror (I)
Lesson 35 Ruedas (II)
• Modeling the back-side mirror (II)
Lesson 36 Accessories (III)
• Modeling the back-side mirror (III)
• Back side Ópticas
Lesson 37 Accessories (IV)
• Box modeling: the windows join.
Lesson 38 Accessories (V)
• Lateral windows.
Lesson 39 Accessories (VI)
• Back glass.
Lesson 40 Accessories (VII)
• Parabrisas
• Composition object FusForma (Shape Merge)
Lesson 41 Accessories (VIII)
• Back Difusor (I)
Lesson 42 Accessories (IX)
• Back Difusor (II)
Lesson 43 Accessories (X)
• Escape tubes modeling.
Lesson 44 Accessories (XI)
• Frontal area accessories.
Lesson 45 Accessories (XII)
• Ópticas
Lesson 46 Accessories (XIII)
• Frontal Ópticas
Lesson 47 Ruedas (I)
• Modeling the rim (I)
Lesson 48 Ruedas (II)
• Modeling the rim (II)
Lesson 49 Ruedas (III)
• Modeling the tire
Lesson 50 Motor
• Low Poly: the motor
Lesson 51 Inside (I)
• Back plane background
Lesson 52 Inside (II)
• Dash panel basic modeling.
Lesson 53 Inside (II)
• Dash panel details.
Lesson 54 Inside (III)
• Detair: air conditioner holes.
Lesson 55 Inside (IV)
• Modeling the central console.
Lesson 56 Inside (V)
• Modeling the volante
Lesson 57 Inside (VI)
• Modeling the door’s internal panels.
Lesson 58 Inside (VII)
• The competition bacquet seats.
Lesson 59 Inside (IX)
• Fianl details. Logos and lateral lights.

http://rapidshare.com/files/65861549/Ferrari_by_the_fox220.rar

Fluid Simulation Techniques: (With GLU3D 3DS MAX)


Fluid Simulation Techniques: (With GLU3D 3DS MAX) | 1.5 Gb

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